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  <title>ancient wisdom  - Comments</title>
  <link>http://blog.ancient-workshop.com/</link>
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  <description>the development blog of Ancient Workshop.</description>
  <language>en</language>
  <pubDate>Tue, 07 Sep 2010 23:13:26 +1200</pubDate>
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    <item>
    <title>Interview B - mrfungfung</title>
    <link>http://blog.ancient-workshop.com/post/2010/08/23/Interview-B#c8949468</link>
    <guid isPermaLink="false">urn:md5:d2c3d07b2b6506eb3bb457794f409a7c</guid>
    <pubDate>Sat, 28 Aug 2010 05:30:26 +1200</pubDate>
    <dc:creator>mrfungfung</dc:creator>
    
    <description>&lt;p&gt;Hey nice work on the port! Ancient Frog is such a nice app control wise to
put on those devices - essentially if you got a mouse you can do it -
sweet!&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Interview B - Tim</title>
    <link>http://blog.ancient-workshop.com/post/2010/08/23/Interview-B#c8947048</link>
    <guid isPermaLink="false">urn:md5:f5b1388e31d5309302a5fc0cdc02424f</guid>
    <pubDate>Tue, 24 Aug 2010 06:05:47 +1200</pubDate>
    <dc:creator>Tim</dc:creator>
    
    <description>&lt;p&gt;Dammit. I got all excited about this and actually downloaded the AppUp
program before I remembered that actually I run Ubuntu on my netbook.
Bother.&lt;/p&gt;
&lt;p&gt;I may still have a working Windows partition banging around though... I'll
check.&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Interview - Tim</title>
    <link>http://blog.ancient-workshop.com/post/2010/08/05/Interview#c8938744</link>
    <guid isPermaLink="false">urn:md5:adee6ef9a0b7015a6167efb88a17be2a</guid>
    <pubDate>Tue, 10 Aug 2010 08:49:07 +1200</pubDate>
    <dc:creator>Tim</dc:creator>
    
    <description>&lt;p&gt;I'm pleased to see you flying the Fiendish colours, James...&lt;/p&gt;</description>
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    <item>
    <title>Ports Ports Ports - James</title>
    <link>http://blog.ancient-workshop.com/post/2010/05/11/Ports-ports-ports#c8937923</link>
    <guid isPermaLink="false">urn:md5:b1b53d9826af1c30467dd53d2f7747aa</guid>
    <pubDate>Sun, 08 Aug 2010 19:05:25 +1200</pubDate>
    <dc:creator>James</dc:creator>
    
    <description>&lt;p&gt;As far as I know, the game is original. I'm not aware of anything similar,
at any rate.&lt;/p&gt;
&lt;p&gt;The skeleton of the frog has a set of rigid bones, constrained by ligaments
which limit how far they can rotate with respect to each other. It's not based
on any real biology, but rather on what looked about right while providing a
set of constraints that gave rise to interesting puzzles.&lt;/p&gt;</description>
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    <item>
    <title>Ports Ports Ports - Dear Apple</title>
    <link>http://blog.ancient-workshop.com/post/2010/05/11/Ports-ports-ports#c8930913</link>
    <guid isPermaLink="false">urn:md5:65b7311ccf6cfd86585b07ec26597e22</guid>
    <pubDate>Sat, 31 Jul 2010 05:35:29 +1200</pubDate>
    <dc:creator>Dear Apple</dc:creator>
    
    <description>&lt;p&gt;I can't believe nobody's commenting in your blog. Could you please elaborate
bit more on how you conceived the Ancient Frog?&lt;/p&gt;
&lt;p&gt;I was always curious is it original concept or you got this idea from
somewhere? And how does skeleton works, are there some artificial restrictions
which doesn't allow me to move frog limbs or everything is completely
natural?&lt;/p&gt;
&lt;p&gt;I was always facinated by iPhone version. Gotta say that iPad looks bit
worse I think, the frog is not that lively anymore and everything looks bit
plastic. But anyway cool game, would like to know more about how did you
develop it.&lt;/p&gt;
&lt;p&gt;Thank you.&lt;/p&gt;</description>
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    <item>
    <title>Ancient Frog on the iPad - p90x</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8908610</link>
    <guid isPermaLink="false">urn:md5:458b9905b6dc586e37d2c4d439275e39</guid>
    <pubDate>Fri, 02 Jul 2010 14:11:57 +1200</pubDate>
    <dc:creator>p90x</dc:creator>
    
    <description>&lt;p&gt;That doesn't solve your problem at all, but I wonder if the general idea, of
having your server track who has the iPhone version and therefore merits some
kind of bonus in the iPad version, might help.&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Ports Ports Ports - Berath</title>
    <link>http://blog.ancient-workshop.com/post/2010/05/11/Ports-ports-ports#c8873376</link>
    <guid isPermaLink="false">urn:md5:7824b02c4524a3116374addd94118c4a</guid>
    <pubDate>Fri, 28 May 2010 01:29:10 +1200</pubDate>
    <dc:creator>Berath</dc:creator>
    
    <description>&lt;p&gt;I bought the pre app.&lt;/p&gt;
&lt;p&gt;It looks beautiful, the sound track is perfect...it's almost a zen-like
experience! We don't have that many apps on the palm pre so it's great when we
get decent ones.&lt;/p&gt;
&lt;p&gt;Thanks for taking the trouble to port it over.&lt;/p&gt;</description>
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    <item>
    <title>Ports Ports Ports - mrfungfung</title>
    <link>http://blog.ancient-workshop.com/post/2010/05/11/Ports-ports-ports#c8862938</link>
    <guid isPermaLink="false">urn:md5:e9fe75bd51977ae17faf9a7dc23046c0</guid>
    <pubDate>Sat, 15 May 2010 12:19:24 +1200</pubDate>
    <dc:creator>mrfungfung</dc:creator>
    
    <description>&lt;p&gt;Nice one - good tip on the native coding on the pre. I would bet that the
Android version would eventually actually be the most useful long term. It is
also, I reckon, the most ARSE of all to port for.&lt;/p&gt;
&lt;p&gt;The different aspect ratio + resolution problem remains another top top hate
of mine too.&lt;/p&gt;</description>
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    <item>
    <title>[ping] Ancient Frog on the iPad - iPad Spiele</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8806084</link>
    <guid isPermaLink="false">urn:md5:292d6faf8734e721405e0e2b2b043fdf</guid>
    <pubDate>Sun, 21 Feb 2010 14:33:07 +1300</pubDate>
    <dc:creator>iPad Spiele</dc:creator>
    
    <description>&lt;p&gt;&lt;a href="http://www.ipad-spiele.eu/Kurz-zwischendrin.html"&gt;Kurz zwischendrin:&lt;/a&gt;&lt;/p&gt;
    &lt;!-- TB --&gt;

&lt;p&gt;Ich bin gerade einen nicht mehr ganz taufrischen aber sehr interessanten Beitrag auf iphoneblog.de gestossen. Es geht darum wie normale iPhone Spiele an das iPad angepasst werden können und wie einfach Apple es den Entwicklern gemacht hat. Kleine...&lt;/p&gt;</description>
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    <item>
    <title>Ancient Frog on the iPad - Phillip Winn</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8789052</link>
    <guid isPermaLink="false">urn:md5:9dc10c8ab339317455ffc693cff66e77</guid>
    <pubDate>Tue, 02 Feb 2010 06:01:15 +1300</pubDate>
    <dc:creator>Phillip Winn</dc:creator>
    
    <description>&lt;p&gt;The TapTapRevenge apps allow you to combine separate purchases into one app,
but I think they do it like this:&lt;br /&gt;
1. When it runs, each app signals to the server that it exists&lt;br /&gt;
2. On the app you want to keep, you say &amp;quot;import&amp;quot;&lt;br /&gt;
3. The server knows which apps you have, so it downloads the qualified music to
that app.&lt;/p&gt;
&lt;p&gt;That doesn't solve your problem at all, but I wonder if the general idea, of
having your server track who has the iPhone version and therefore merits some
kind of bonus in the iPad version, might help.&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Ancient Frog on the iPad - James</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8788624</link>
    <guid isPermaLink="false">urn:md5:dc33643489adacd3a1387cdf731c5c68</guid>
    <pubDate>Mon, 01 Feb 2010 09:29:38 +1300</pubDate>
    <dc:creator>James</dc:creator>
    
    <description>&lt;p&gt;As I understand it, you can't use an in-app purchase from one app in
another, which makes things a bit tricky. I could potentially do something
where I have my own server verifying the upgrade from iPhone to iPad, but that
suddenly adds a whole lot of new coding and maintenance which is probably more
than I can manage as a one man outfit. Perhaps simplest would be to get the
iPhone version to generate a key based on name / itunes account, which then
unlocks cheap download in the iPad version.&lt;/p&gt;
&lt;p&gt;As for the idea about the leaf moving in the wind - this is something I'd
intended to do yonks ago (along with getting the leaf to give a bit when you
pull on one of the frog's legs), but for some reason I ended up deciding it
wouldn't work. But I've just hacked in a quick test, and actually it looks
really nice. So that's going in. Thanks for the suggestion!&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Ancient Frog on the iPad - Florian</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8788454</link>
    <guid isPermaLink="false">urn:md5:00e76e4744530607ef3c28b6bdd441c6</guid>
    <pubDate>Mon, 01 Feb 2010 03:45:55 +1300</pubDate>
    <dc:creator>Florian</dc:creator>
    
    <description>&lt;p&gt;You cant download a second app from a other app via dlc. But I have no idea,
how to manage the problem.&lt;br /&gt;
One thing: It would be so great, if the leaf would move in the wind.&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Ancient Frog on the iPad - Tim</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8788195</link>
    <guid isPermaLink="false">urn:md5:da8a7db6767330903c40e0eefd70092b</guid>
    <pubDate>Sun, 31 Jan 2010 22:11:07 +1300</pubDate>
    <dc:creator>Tim</dc:creator>
    
    <description>&lt;p&gt;The landscape and portrait screenshots remind me that my vision is
anamorphic.&lt;/p&gt;</description>
  </item>
      
    <item>
    <title>[ping] Ancient Frog on the iPad - uberVU - social comments</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8787502</link>
    <guid isPermaLink="false">urn:md5:37e3ef2f80ec0abe007c4a2b8279ed52</guid>
    <pubDate>Sat, 30 Jan 2010 15:56:37 +1300</pubDate>
    <dc:creator>uberVU - social comments</dc:creator>
    
    <description>&lt;p&gt;&lt;a href="http://www.ubervu.com/conversations/blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad"&gt;Social comments and analytics for this post&lt;/a&gt;&lt;/p&gt;
    &lt;!-- TB --&gt;

&lt;p&gt;This post was mentioned on Twitter by Moose2000: I've blogged about the iPad version of Ancient Frog: http://bit.ly/964Zuc - with lovely pictures!...&lt;/p&gt;</description>
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    <item>
    <title>Naming Your Project - Vladimir</title>
    <link>http://blog.ancient-workshop.com/post/2009/12/18/Naming-Your-Project#c8786940</link>
    <guid isPermaLink="false">urn:md5:6510aaca2ed1d563aaf7ca0bb9e1f445</guid>
    <pubDate>Fri, 29 Jan 2010 23:30:33 +1300</pubDate>
    <dc:creator>Vladimir</dc:creator>
    
    <description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;just wanted to let you know that in the new XCode on Leaoprd Snow you now
have an option to easily rename the whole project. No need to worry about
hacking the files anymore ;)&lt;/p&gt;
&lt;p&gt;Cheers,&lt;br /&gt;
Vladimir&lt;/p&gt;</description>
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    <item>
    <title>Ancient Frog on the iPad - Brett Archibald</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/29/Ancient-Frog-on-the-iPad#c8786881</link>
    <guid isPermaLink="false">urn:md5:a8455b5925bf1b7e2b25eda7350fcdd8</guid>
    <pubDate>Fri, 29 Jan 2010 21:40:54 +1300</pubDate>
    <dc:creator>Brett Archibald</dc:creator>
    
    <description>&lt;p&gt;&amp;gt; It would be nice if there were a way to offer a&lt;br /&gt;
&amp;gt; cheap upgrade path for people who already have&lt;br /&gt;
&amp;gt; the iPhone version, and I'm looking at whether&lt;br /&gt;
&amp;gt; there's a clever way to do that.&lt;/p&gt;
&lt;p&gt;Maybe offer free or 99¢ DLC in the iPhone app which then downloads the iPad
version...&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Awards - Jef Armstrong</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/27/Awards#c8786404</link>
    <guid isPermaLink="false">urn:md5:c5c2ce0a61e199fae90673dded07fbba</guid>
    <pubDate>Fri, 29 Jan 2010 05:05:44 +1300</pubDate>
    <dc:creator>Jef Armstrong</dc:creator>
    
    <description>&lt;p&gt;Congratulations!!!&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Retrospective - Jef Armstrong</title>
    <link>http://blog.ancient-workshop.com/post/2010/01/05/Retrospective#c8766845</link>
    <guid isPermaLink="false">urn:md5:849fca43553d0a32f0fd99fc4fc1edad</guid>
    <pubDate>Sat, 09 Jan 2010 10:28:34 +1300</pubDate>
    <dc:creator>Jef Armstrong</dc:creator>
    
    <description>&lt;p&gt;Nice write up James. Maybe I'll do a post about the solver that I wrote.&lt;/p&gt;</description>
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    <item>
    <title>Naming Your Project - James</title>
    <link>http://blog.ancient-workshop.com/post/2009/12/18/Naming-Your-Project#c8760945</link>
    <guid isPermaLink="false">urn:md5:f238c165bc0558639786d9ce4efef970</guid>
    <pubDate>Tue, 05 Jan 2010 20:16:55 +1300</pubDate>
    <dc:creator>James</dc:creator>
    
    <description>&lt;p&gt;I'm currently hard at work on project Blue Comb. (Sometimes pronounced
'Blucombe'.)&lt;/p&gt;</description>
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    <item>
    <title>Naming Your Project - AssetStripper</title>
    <link>http://blog.ancient-workshop.com/post/2009/12/18/Naming-Your-Project#c8754184</link>
    <guid isPermaLink="false">urn:md5:1bd07b3465fa736ebe62485d46f217d9</guid>
    <pubDate>Fri, 01 Jan 2010 04:49:15 +1300</pubDate>
    <dc:creator>AssetStripper</dc:creator>
    
    <description>&lt;p&gt;So just what is the - perhaps meaningless, perhaps not - name for the new
game?&lt;/p&gt;</description>
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